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2026. The Impact of Kinesthetic and Gamification Based KUBITA SIPA Learning Media on Water Cycle Learning Outcomes among Fifth Grade Students at Muhammadiyah 4 Elementary School, Surabaya. TOFEDU: The Future of Education Journal. 5, 2 (Jun. 2026), 3928–3938. DOI:https://doi.org/10.61445/tofedu.v5i2.1842.