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The Impact of Kinesthetic and Gamification Based KUBITA SIPA Learning Media on Water Cycle Learning Outcomes among Fifth Grade Students at Muhammadiyah 4 Elementary School, Surabaya. TOFEDU [Internet]. 2026 Jun. 28 [cited 2026 Oct. 9];5(2):3928-3. Available from: https://journal.tofedu.or.id/index.php/journal/article/view/1842